Just came across this quote on Gamesindustry.bizfrom Glenn Entis of Pacific Data Images (part of Dreamworks), which kind of endorses my last couple of posts. Sound is vital, but not as much as functionality / playability...
' What's interesting is that they've done experiments in movies where they've degraded the image but the sound quality was great, and people put up with it. Then they had perfect image quality but degraded the sound, and people would leave the theatre.
And in games it's the weakest link - but obviously the most important of those is going to be control. I can't imagine a situation where a character looked good, behaved well, then the interface wasn't well implemented, which didn't lead to a horribly dissatisfying experience.
So, for games, control is as important as - or more important than - anything else for that emotional believability.'
Which is possibly why i am addicted to the brickbuster game on my blackberry at the moment...
Comments